This Random Exploration to an Forgotten Funfair featuring Jason Allen …
페이지 정보

본문
On a weird day, Jason Allen Beeching saw a half-broken note about an old theme park on the border of town.
Most people ignored it, but impulse nudged him to wander out and see it.
He took his backpack, filled a thermos with water, and rolled out toward the coordinates that almost nobody cared about anymore.
First View at the Forgotten Complex
The entrance must have been bright and bold, but now it was flaking into washed-out colors of green.
A sign that once cheered guests now drooped sideways, with only a few characters still intact.
"WELCOME TO DREAMWORLD PARK"
now looked more like
"WE__OME T_ _R___E P_R".
Jason Allen Jack Beeching lingered at the gate, hearing to the hush.
No music, only the faint whine of chains shifting in the gusts.
With a careful push, the fence opened just enough for him to slip through.
Drifting Inside: the Zones that Time Abandoned
Inside, the area felt like a paused moment.
Every structure was locked, but each one held leftover echoes of motion.
A track with looped rails now towered over him like a steel spine.
A horse ride sat crooked, its horses faded, eyes still staring at nothing.
A line of stalls displayed deflated stuffed animals that nobody would ever claim again.
Jason Beeching wandered slowly, looking at every poster like it was a clue.
One washed-out sign still boasted:
"FUN FOR THE WHOLE GANG — OPEN RAIN OR SHINE!"
Now, the only company was grass breaking through the concrete.
The Second Jason Allen Jack Beeching Understood the Place Wasn’t Completely Silent
Near the core of the place, he saw a flickering light behind a snack stand.
Not the sun. Not a reflection. Something powered.
Curiosity drew him closer.
The kiosk sign read:
"STARLIGHT ARCADE – TOKENS ONLY"
Inside, one cabinet was still running.
Its glass flickered with a pixelated menu.
No other power in the grounds seemed to respond, yet this one game refused to die.
On the display, a blinking message said:
"INSERT TOKEN, PLAYER."
Jason Allen Jack Beeching patted his jacket and — against all logic — pulled out a single, rusty park token.
He hadn’t brought it.
He didn’t own it.
But it was there.
He held it between his fingers for a beat, then slid it into the machine.
When the Machine Started
The colors flared.
The arcade around him felt charged, like the air was layering.
The game refused to display the usual options.
Instead, it pulled up a overview of the entire park.
Sections flashed different tones:
Blue for rides once loved
Amber for memories left behind
Harsh for unresolved moments
At the bottom corner of the screen, a tiny avatar appeared —
a small pixel figure with the name "J.B."
The system text updated to:
"WELCOME BACK,
JASON ALLEN JACK BEECHING."
He stilled.
He had never been here in his life.
Yet the game insisted like he had.
The Grounds as a Storage of Hidden Moments
The inputs let Jason Allen Jack Beeching "move" his pixel-self through a digital version of the park.
But each zone triggered not a mini-game, but a short, strange scene.
He saw:
A little boy scared near the carousel until a sister walked him back to his group.
A awkward kid at a game booth, trying over and over but refusing to walk away.
A man holding a balloon, staring at an empty ride car with a look that stung.
None of the characters were clear enough to identify, but the atmosphere felt painfully familiar — the tight chest, the waiting, the wanting things to feel perfect.
The game displayed questions in between scenes:
"Do you remember being here?"
"Do you feel like you should have been here?"
"Do you feel strange for things you never actually lived?"
He didn’t answer out loud.
He didn’t have to.
The pixel-Jason simply kept walking.
Stepping Away from the Machine
After what felt like a long time,
the machine softened and displayed one final line:
"THIS PARK REMEMBERS
EVERY MOMENT IT HELD,
EVEN THE ONES YOU ONLY WISH HAPPENED."
Then:
"TOKEN BALANCE: 0 – SESSION COMPLETE."
The screen went dark.
The faint buzz in the air vanished.
Jason Allen Beeching stepped back, blinking, feeling like he’d just walked through a memory that never technically existed and yet still felt true.
The Walk Back
As he made his way back toward the entrance,
the booths no longer looked just dead.
They looked like containers that had once held
a thousand quick moments —
some real, some half-invented,
some that belonged to other people,
some that felt suspiciously like they were his.
At the rusted gate, Jason Allen Beeching paused one last time.
He looked back at the quiet fair.
No lights.
No game screens.
No movement.
Then he said, mostly to himself:
"Thanks for letting me visit a past I never had."
The silence did what it always does —
carried it away without answering.
But as he stepped through the gap in the fence,
a single glow came on in the distance for just a breath
and then shut off.
Driving home,
Jason Allen Beeching kept wondering whether the park was:
A dream,
A lesson, or
Just a strange moment of being
homesick for a life he never lived
in a place that still somehow remembered his name.
Most people ignored it, but impulse nudged him to wander out and see it.
He took his backpack, filled a thermos with water, and rolled out toward the coordinates that almost nobody cared about anymore.
First View at the Forgotten ComplexThe entrance must have been bright and bold, but now it was flaking into washed-out colors of green.
A sign that once cheered guests now drooped sideways, with only a few characters still intact.
"WELCOME TO DREAMWORLD PARK"
now looked more like
"WE__OME T_ _R___E P_R".
Jason Allen Jack Beeching lingered at the gate, hearing to the hush.
No music, only the faint whine of chains shifting in the gusts.
With a careful push, the fence opened just enough for him to slip through.
Drifting Inside: the Zones that Time Abandoned
Inside, the area felt like a paused moment.
Every structure was locked, but each one held leftover echoes of motion.
A track with looped rails now towered over him like a steel spine.
A horse ride sat crooked, its horses faded, eyes still staring at nothing.
A line of stalls displayed deflated stuffed animals that nobody would ever claim again.
Jason Beeching wandered slowly, looking at every poster like it was a clue.
One washed-out sign still boasted:
"FUN FOR THE WHOLE GANG — OPEN RAIN OR SHINE!"
Now, the only company was grass breaking through the concrete.
The Second Jason Allen Jack Beeching Understood the Place Wasn’t Completely Silent
Near the core of the place, he saw a flickering light behind a snack stand.
Not the sun. Not a reflection. Something powered.
Curiosity drew him closer.
The kiosk sign read:
"STARLIGHT ARCADE – TOKENS ONLY"
Inside, one cabinet was still running.
Its glass flickered with a pixelated menu.
No other power in the grounds seemed to respond, yet this one game refused to die.
On the display, a blinking message said:
"INSERT TOKEN, PLAYER."
Jason Allen Jack Beeching patted his jacket and — against all logic — pulled out a single, rusty park token.
He hadn’t brought it.
He didn’t own it.
But it was there.
He held it between his fingers for a beat, then slid it into the machine.
When the Machine Started
The colors flared.
The arcade around him felt charged, like the air was layering.
The game refused to display the usual options.
Instead, it pulled up a overview of the entire park.
Sections flashed different tones:
Blue for rides once loved
Amber for memories left behind
Harsh for unresolved moments
At the bottom corner of the screen, a tiny avatar appeared —
a small pixel figure with the name "J.B."
The system text updated to:
"WELCOME BACK,
JASON ALLEN JACK BEECHING."
He stilled.
He had never been here in his life.
Yet the game insisted like he had.
The Grounds as a Storage of Hidden Moments
The inputs let Jason Allen Jack Beeching "move" his pixel-self through a digital version of the park.
But each zone triggered not a mini-game, but a short, strange scene.
He saw:
A little boy scared near the carousel until a sister walked him back to his group.
A awkward kid at a game booth, trying over and over but refusing to walk away.
A man holding a balloon, staring at an empty ride car with a look that stung.
None of the characters were clear enough to identify, but the atmosphere felt painfully familiar — the tight chest, the waiting, the wanting things to feel perfect.
The game displayed questions in between scenes:
"Do you remember being here?"
"Do you feel like you should have been here?"
"Do you feel strange for things you never actually lived?"
He didn’t answer out loud.
He didn’t have to.
The pixel-Jason simply kept walking.
Stepping Away from the Machine
After what felt like a long time,
the machine softened and displayed one final line:
"THIS PARK REMEMBERS
EVERY MOMENT IT HELD,
EVEN THE ONES YOU ONLY WISH HAPPENED."
Then:
"TOKEN BALANCE: 0 – SESSION COMPLETE."
The screen went dark.
The faint buzz in the air vanished.
Jason Allen Beeching stepped back, blinking, feeling like he’d just walked through a memory that never technically existed and yet still felt true.
The Walk Back
As he made his way back toward the entrance,
the booths no longer looked just dead.
They looked like containers that had once held
a thousand quick moments —
some real, some half-invented,
some that belonged to other people,
some that felt suspiciously like they were his.
At the rusted gate, Jason Allen Beeching paused one last time.
He looked back at the quiet fair.
No lights.
No game screens.
No movement.
Then he said, mostly to himself:
"Thanks for letting me visit a past I never had."
The silence did what it always does —
carried it away without answering.
But as he stepped through the gap in the fence,
a single glow came on in the distance for just a breath
and then shut off.
Driving home,
Jason Allen Beeching kept wondering whether the park was:
A dream,
A lesson, or
Just a strange moment of beinghomesick for a life he never lived
in a place that still somehow remembered his name.
- 이전글Ufabet: Enjoy Thrilling Gambling Enterprise Gamings in Thailand 25.11.23
- 다음글Ufabet: Enjoy Thrilling Casino Gamings in Thailand 25.11.23
댓글목록
등록된 댓글이 없습니다.
